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King under the mountain
King under the mountain






king under the mountain

The whole "be the bad guy" vibe really struck a chord with me and it's something I'm aiming to recapture. I was originally drawn to Dwarf Fortress about 10 years back as part of the hunt for a worthy successor to Dungeon Keeper (and what I found was a lot more than that!). Thanks a lot for the feedback guys - in response no it doesn't actually have to be dwarves, I was probably playing up the DF similarities for the benefit of the audience here. I hope this coming so closely after the above post doesn't further sour future readers to your idea. I guess at this point it may be too late to re-do all the visual assets you have planned, and general gameplay design to shift focus from the "traditional" dwarven colony. Even just mountain-living humans would be fairly unique at this point. Orcs (though that race tends to favour war over industry). Morloks, troggs (in the latter case, could be a more 'noble'/evolved offshoot of troggs, versus the more animal/tribal versions that populate the world). Why not try something different, just for the aesthetics? Go for the evil bent and make them deep dwarves (bonus for exploring how their civilization works even if the world considers them 'evil')! Some kind of illithid expy (WotC is touchy about its property but it should be easy enough to design a race of psi-orientated deep-horrors inspired by mindflayers feeding/caring for/managing an elder brain equivalent would also give players a slightly more focused goal than "survive"). Here's a gif of the UI I'm currently working on in-game:ĭoes it have to be dwarves? It's incredibly common at this point - always the traditional tolkienesque industrious hill/mountain dwarves. I'm also writing the game to be completely open to modding - everything is to be as data-driven as possible. Similar to adventure mode and reclaim fortress in DF, you'll be able to take a party of your brightest and best dwarves/other settlers on an adventure to a site created by another player, for the opportunity to collect otherwise unavailable loot and resources. Where it differs is that there'll be an opt-in, kind of asynchronous multiplayer mode - your fortresses will be uploaded to a central server for other players to view and explore. I don't think I need to tell you how the game plays for the most part - you have a small band of dwarves and attempt to build up a functioning settlement. As a longtime fan of DF this is my dream gaming project, to take the elements I love of that game and others in an attractive, approachable package. Hey Bay watchers, I'm creating King under the Mountain, it's a game very heavily inspired by Dwarf Fortress (primarily), mixed with The Settlers, Prison Architect and Dungeon Keeper. Article taken from art of an underground dwarven settlement Linux support is all there as expect and it appears to be working nicely too.Īvailable on itch.io and Steam. The developer knows this and plans to add in tons of extra mechanics including the likes of: law and order, hostile invasions, nobles and their demands, more biomes, play as other races and so on. While a lot of the basics are there, seasoned building-sim fans will notice it lacking a lot too. It will need sprucing up a bit when its progressed in Early Access for sure. Outside of that though, it's quite minimal and stays out of your way. It's particularly a problem during the tutorial more than anything, as the large ugly text boxes take up a lot of the screen. The UI is currently a bit lacking with it being rather basic (and ugly) but it does at least get the job done. It's really quite relaxing and easy to zone-out with. Most of my time has been largely due appreciating all my little people wandering around doing their chores, and me setting up more for them to do as I continued to expand. Much like other such building and management sims, it's whatever you make or do with it. There's a lot to like about it already with plenty of hours of building and expansion possible. It's largely like a mix of RimWorld and Dwarf Fortress, that really is the easiest way to explain it, although it doesn't (yet) have the depth of either but it's initial showing is thoroughly promising and reminds me of the early days of both aforementioned games.

king under the mountain

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King under the mountain